Been feeling a bit better, so got some more progress on porting/converting the MFME Layout Extractor from the old ArcadeSim project to the new MfmeTools application (this is a 'standalone' Windows-only component of the Layout Editor, which is a cross-platform component of the Oasis suite).
Work ported so far, allows for a little more progress in this test extraction, is now puts Mfme in Edit mode, and copies off lamps to the background:
Next, is to get the Window Handle of the Properties window, and then from there, it's working on the new window capture system itself, as I need to get:
- window position/size from the handles
- getting window content as a bitmap
- redo the old scraping of the component name (used a fuzzy OCR in old system, this needs converting to my Delphi font scraper, as everything else uses)