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  1. Today
  2. Nice to see you are feeling up to carrying on with this, I only wish I knew what you’re going on about way above my head . We do all appreciate the hard work and commitment you put into this .
  3. I don't recall getting the streak on any of the machines that were upgraded from £4.80 to £6. I really only played Pay Rise seriously out of that bunch. I don't remember seeing Grand National, with the streak chop shared recently, or Circle Line on anything less than £6.
  4. I haven’t. But then, I haven’t played the £6 versions much in MFME (with the exception of Pay Rise which is the 01 program with spot the ball). I never liked the £6 program, obviously the lines were fixed by that point, but also the Nudge TIme feature was ruined for the £6 versions - just another example of a jackpot upgrade ruining game play of previously good games. Wasn’t the big streak chipped out at some point? The recent video by @Chopaholic suggested it was. Maybe an experiment with autoplay might settle the issue?
  5. A little bit hacky, but more progress on the MfmeTools Extractor. Usually when right-clicking the left side of the layout to pull up the Properties window, we land straight on the first component (the background). This isn't always the case though, sometimes there might be a component like a checkbox there. So we must get back to the first component... I've added a large 'dummy test' lamp on the left of this Andy Capp layout I'm testing with, so we can test getting back to the first component. Here is the new window scraping code getting its first use, watching the component number change while clicking left, until it sees it has successfully reached the first component:
  6. Yesterday
  7. hey to everyone here nice to meet you all, cant wait to play some of those old classics that i used to play in the pub when i was younger
  8. @johnparker007 Exactly, some of the original old revision code is still present in later revisions but routine never called in the update J
  9. Thanks for the update, great to see you on this again
  10. Sounds gnarly mate Even if the code was still present in the original asm source, but the (forced mini streak) routine was no longer called , the compiler would exclude it so it would be gone from the binary you get from the ROM (in these early asm production environments it was common to comment out the call but leave the code due to early/no source control).
  11. Ah, I've hit a snag to some extent. I won't be able to fully realise the original £4.80 unchipped versions. I can make the lines free but all V04 onwards on £6 setting and later £4.80 revisions than V04 don't have the forced mini streak mechanism and I'm starting to think that the streak pot has been removed also. I've played Hi-Flyer V04 £6 token extensively whilst testing my hacks and have yet to hit either the forced mini streak or the usual saved for streak. I even reverted to the original unhacked version and no forced wins or streak. It might drop in the odd win here and there but no pronounced forced slow rolls. @MikeP @Boulderdash Has anyone of you guys streaked any V06 £6 token versions of any of the band aid machines in mfme? I do wonder if this was removed due to enriched periods coming into question in mid 1990's. Would make sense. J
  12. A small tech update on this project I have the general custom window scraping written (so it can grab the RGB value of specific pixels from the various MFME windows). Currently working on integrating that functional scraping code into MFME Tools - the first use of which will be to simply scrape the component number from the properties window (so we can 'rewind' back to component #1 after getting into Properties - this is how I found it best to do under the Arcade Sim Layout Scraper). The plan is that this custom scraping code, whilst also being complete independent of Unity (MFME Tools is written in C# as a Windows executable), will also provide missing stability, as the scraping system I used under Unity to drive Arcade Sim and also the layout extraction, had a tendency to crash! So hopefully when this is fully developed, I can leave it with a massive batch of DX layouts, and it will not crash even after many hours of extracting... Commits are all here for those interested in the code, this is all open source: https://github.com/johnparker007/Oasis/commits/main/
  13. @vectra666 £8 version on my drive if you want to redecal.it
  14. Last week
  15. Reg

    Gandalf

  16. Excellent, this answered my question as well! Thanks!
  17. Open the Box 02 will work, just exchange double bar wins and take any line. We don't have a HiDeHi 02 version sadly. I'm hoping to make a Pay Rise, Camelot and Pound for Pound, though the Pound 4 Pound we have plays very oddly. J
  18. What machines do we have £4.80 ROMs for J? I'm aware of Open The Box and Hi De Hi (although the emptier doesn't seem to work on this unless I'm doing it wrong?)
  19. It's not hard to do, but the issues would be more complex layouts. Every (or almost every layout) will use 1,2 and 3 for the 3 hold buttons (and 4 if a 4 reel machine). Also the Start / Gamble button will normally be spacebar, and cancel will normally be tilde (to the left of 1 on Qwerty keyboards). Collect will normally be c if it's not shared with cancel. The issue would be machines with additional buttons elsewhere. Exchange can be E or X being an example. On a hi-tech machine with multiple buttons on the top glass machines could use any combination of keyboard inputs. You could edit the keyboard shortcuts in MFME edit mode to try and standardise for your controller?
  20. A good starting place would be to grab Joy2key: https://joytokey.net/en/ You can then bind the keyboard shortcuts used in MFME to a button/direction of your choice.
  21. So, have been dabbling with this little project when have spare time. I started working on Pound for Pound. I started by making the jackpot wins off lines free, so I was testing and I'm thinking it's buzzing but where are the mini streak roll ins to compensate for being over %? I was thinking I'd done something to affect that but I loaded the original P4P 04 roms and indeed these don't have the corrective % watchdog profile. How odd as I've played a P4P 02 in the wild and it definitely had the roll ins!! So, I figured that I'd try other versions. So 05, and 07, none of these have the corrective %? How utterly odd that they would change this from earlier versions, all other versions of the clones seem to have the mini forced roll ins apart from P4P. I remember someone saying to me that there was something else on this machine, they could be right, maybe there is a way to manipulate it after all as it certainy won't try to level out when way under. Interesting. But, those lines are free, though I need to address the nudges being offered on Nudge Quick as I'm fairly quick but 03 seconds on start is might tighty J
  22. Been feeling a bit better, so got some more progress on porting/converting the MFME Layout Extractor from the old ArcadeSim project to the new MfmeTools application (this is a 'standalone' Windows-only component of the Layout Editor, which is a cross-platform component of the Oasis suite). Work ported so far, allows for a little more progress in this test extraction, is now puts Mfme in Edit mode, and copies off lamps to the background: Next, is to get the Window Handle of the Properties window, and then from there, it's working on the new window capture system itself, as I need to get: - window position/size from the handles - getting window content as a bitmap - redo the old scraping of the component name (used a fuzzy OCR in old system, this needs converting to my Delphi font scraper, as everything else uses)
  23. I think only mfme v5 will run on vista maybe 6.1 failing that it’s old mfme as in 3.0/9.4/10.1 I’m afraid youll be missing out on loads of new stuff You really need windows 10
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